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Overall Description

Tool name:
Blender
Tool type:
IndependentApplication
Owner:
License:
http://www.blender3d.org/cms/GPL_for_artists.495.0.html
Available at Infrastructure:
Description:
Interface
Revolutionary non-overlapping and non-blocking UI delivers unsurpassing workflow
Flexible and fully configurable window layout with as many screen setups as you prefer
Undo support on all levels
Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files
Anti-aliased fonts with international translation support
Windows for animation curves/keys, outliner, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management
Built-in text editor for annotations and editing Python scripts
Consistent interface across all platforms
Modeling
A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
`Smooth proxy` style catmull-clark subdivision surfaces with optimal iso-lines display and sharpness editing
Mesh modeling based on vertex, edge and/or face selection
Boolean mesh functions
Editing functions such as extrude, bevel, cut, spin, screw, warp, subdivide, noise, smooth Soft selection editing tools for organic modeling
Python scripting access for custom tools

Animation
Armature (skeleton) deformation with forward/inverse kinematics, auto skinning and interactive 3D paint for vertex weighting
Non-linear animation mixer with automated walkcycles along paths
Constraint system
Vertex key framing for morphing, with controlling sliders
Character animation pose editor
Animatable lattice deformation
`Ipo` system integrates both motion curve and traditional key-frame editing
Audio playback, mixing and editing support for sound synchronisation
Python scripting access for custom and procedural animation effects

Rendering
Very fast inbuilt raytracer
Integral support for the famous Yafray render engine
Oversampling, motion blur, post-production effects, fields, non-square pixels
Environment maps, halos, lens flares, fog
Various surface shaders such as Lambert, Phong, Oren-nayar, Blinn, Toon
Edge rendering for toon shading
Procedural Textures
Ambient Occlusion
Radiosity solver
Export scripts available for external renderers such as Renderman (RIB), Povray, Virtualight
UV texture editor with various mesh unwrap modes

Realtime 3D/game creation
Graphical editor for defining interactive behavior without programming
Collision detection and dynamics simulation
Python scripting API for sophisticated control and AI, fully defined advanced game logic
Supports all OpenGL lighting modes, including transparencies, Animated and reflection-mapped textures
Playback of games and interactive 3D content without compiling or preprocessing
Audio, using the SDL toolkit
Multi-layering of Scenes for overlay interfaces

Files
Save all scene data in a single .blend file
.blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be used as a library to link to from other .blend files
Read / Write TGA, JPG, PNG, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)
Native import and export for DXF, Inventor and VRML files, with python scripts available for many other 3D formats
Create stand-alone executables containing interactive 3D content or play back with the 3d web browser plugin
Execution Platform:
Linux , Mac OS X , Solaris , Windows , other UNIX
Functionality:
Modeling >> Creation , Conversion between file formats , Geometry improvment >> Smoothing , Visualization >> Realistic rendering >> Ray-tracing , Animation , Modeling >> Boolean operations , Visualization >> Realistic rendering >> Radiosity , Visualization >> Other visualization , Visualization >> Realistic rendering >> Shading , Modeling >> Free-form deformation , Structuring >> Subdivision >> Polygon decomposition , Transforms >> Affine transform , Modeling >> Offsetting
hasInputFormat:
hasOutputFormat:
Tool links and information

hasURL:
http://www.blender.org/
hasSourceCodeURL:
http://projects.blender.org/cvsx/?group_id=9
hasReference:
hasReviewURL:
hasUsersMailingList:
hasDevelopersMailingList:
bf-committers@blender.org mailing list
hasBugsRepository:
http://projects.blender.org/tracker/?atid=125&group_id=9&func=browse
Other metadata

hasUserComment:
hasContact:
Blender_development_team
hasDevelopmentStatus:
Stable
hasHardwareRequirements:
OpenGL graphic card
hasOutputShapeType:
hasBenchmarkURL:
hasInputShapeType:
hasCompilationPlatform:
hasTutorial:
hasUploader:
Laurent_Saboret
implements:
Blender_SmoothingAlgorithm
implements:
Blender_ShadingRenderingAlgorithm
implements:
Blender_RayTracingRenderingAlgorithm
implements:
Blender_RadiosityRenderingAlgorithm
implements:
Blender_PolygonDecompositionAlgorithm
implements:
Blender_OtherVisualizationAlgorithm
implements:
Blender_OffsettingAlgorithm
implements:
Blender_FreeFormDeformationAlgorithm
implements:
Blender_CreationAlgorithm
implements:
Blender_ConversionBetweenFileFormatsAlgorithm
implements:
Blender_BooleanOperationsAlgorithm
implements:
Blender_AnimationAlgorithm
implements:
Blender_AffineTransformAlgorithm
hasUploadDate:
2005-02-23T16:01:22+01:00
hasLastModifiedDate:
2007-06-04T13:55:47+02:00
hasVersion:
requiresTool:
hasUILanguage:
English
hasRelease:
Blender_2_44
hasOutput:
Blender_output_shapes
writtenWithProgrammingLanguage:
C++
writtenWithProgrammingLanguage:
C
hasUIType:
Graphical UI
hasDemo:
hasCreator:
hasInput:
Blender_input_shapes

Tool screenshots: